Stan
DMCA & Copyright

Stan Global DMCA & Copyright Compliance Policy

Effective Date:

Document ID: STAN-LEGAL-DMCA-2026-V4 Version: 4.0.0 (Comprehensive Protection) Effective Date: January 23, 2026


1. Statement of Compliance and Safe Harbor

StaNLink (the "Company," "we," "us," or "our") respects the intellectual property rights of others and expects its users (the "Architects" or "Developers") to do the same. This DMCA & Copyright Compliance Policy (the "Policy") is drafted in accordance with the Digital Millennium Copyright Act ("DMCA"), 17 U.S.C. § 512, and other applicable international intellectual property laws.

The Company operates the Stan Agent, the Stan Games Portal, and the R2 Asset Warehouse as a Service Provider (as defined by 17 U.S.C. § 512(k)(1)). Consequently, the Company is entitled to immunity from liability for copyright infringement claims concerning content stored at the direction of users, provided the Company adheres to the notification and takedown protocols established herein.


2. Scope of the Policy

This Policy applies to all domains and subdomains owned or operated by StaNLink, including but not limited to:

  • Dashboard: stan.stanlink.online
  • Game Portal: games.stanlink.online
  • Kids Zone: kids.games.stanlink.online
  • Asset Storage: The Cloudflare R2-backed repository (the "R2 Warehouse").

This Policy covers all forms of intellectual property manifested or stored on the Platform, including software code (Unity C#, Godot GDScript, Unreal C++), 3D models, textures, audio files, and the Universal Project Manifest (UPM) JSON structures.


3. Definitions of Protected Content

For the purposes of this Policy, "Content" refers to:

  1. User-Uploaded Assets: Any binary data (models, textures, sounds) uploaded by a Developer to the R2 Warehouse.
  2. AI-Generated Derivatives: Any code or architectural structures generated by the Stan Agent based on User prompts ("Vibe Coding").
  3. Third-Party Components: Assets provided by engine manufacturers (Unity Technologies, Epic Games, Godot Foundation) utilized within the Platform's compilation pipelines.

4. The Designated Copyright Agent

All formal notifications of claimed infringement must be directed to the StaNLink Designated Copyright Agent. To be effective, the notification must be sent to:

Copyright Agent

StaNLink Legal Department

Email: copyright@stanlink.online

Address: 123 Tech Avenue, Innovation City, ST 12345

Note: Use of this email for purposes other than copyright infringement claims (e.g., technical support or billing) will result in no response.


5. Procedure for Filing a Notification of Infringement (The "Takedown Notice")

If you believe that your copyrighted work has been copied in a way that constitutes copyright infringement and is accessible via the Stan ecosystem, you must provide the Designated Agent with a written communication that includes the following:

5.1. Identification of the Work

A detailed description of the copyrighted work that you claim has been infringed. If multiple works are involved, a representative list must be provided.

5.2. Identification of the Infringing Material

Specific identification of the material that is claimed to be infringing, including the exact URL(s) on the Stan Games Portal or the specific Asset ID within the R2 Warehouse. General claims regarding "all my assets" are insufficient; specific pointers are required for our automated removal scripts.

5.3. Contact Information

Your full legal name, mailing address, telephone number, and email address.

5.4. Statement of Good Faith

A statement that you have a good faith belief that the use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.

5.5. Statement of Accuracy

A statement that the information in the notification is accurate, and under penalty of perjury, that you are authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.

5.6. Signature

A physical or electronic signature of a person authorized to act on behalf of the owner of the copyright interest.


6. Company Action Upon Receipt of a Valid Notice

Upon receipt of a valid, written Notification of Infringement that meets the requirements of Section 5, StaNLink will:

  1. Expeditious Removal: Remove or disable access to the allegedly infringing material from the Stan Games Portal and the R2 Warehouse.
  2. Notification to Developer: Notify the Developer responsible for the content that access to the material has been disabled.
  3. Revenue Suspension: Temporarily suspend all accrued earnings related to the specific build or asset in question within the Revenue Share Program pending resolution.

7. Procedure for Filing a Counter-Notification

If a Developer believes that their content was removed or disabled by mistake or misidentification, the Developer may file a Counter-Notification. To be effective, the Counter-Notification must be a written communication sent to the Designated Agent and include the following:

  1. Identification of Material: Identification of the material that has been removed or to which access has been disabled and the location at which the material appeared before it was removed.
  2. Statement Under Perjury: A statement under penalty of perjury that the Developer has a good faith belief that the material was removed or disabled as a result of mistake or misidentification of the material to be removed or disabled.
  3. Consent to Jurisdiction: A statement that the Developer consents to the jurisdiction of the Federal District Court for the judicial district in which the Company is located, or if the Developer's address is outside the United States, for any judicial district in which the Company may be found.
  4. Acceptance of Service: A statement that the Developer will accept service of process from the person who provided the original Notification of Infringement.
  5. Signature: The Developer's physical or electronic signature and contact information.

8. Restoration of Content

If a valid Counter-Notification is received, StaNLink will forward a copy to the original complaining party. Unless the Copyright Agent receives notice from the complaining party that they have filed an action seeking a court order to restrain the Developer from engaging in infringing activity, the Company may restore the removed content after 10 to 14 business days.


9. Repeat Infringer Policy (The "RIP" Protocol)

In accordance with the DMCA and other applicable laws, StaNLink has adopted a policy of terminating, in appropriate circumstances and at the Company's sole discretion, Developers who are deemed to be repeat infringers.

  • Three-Strike Rule: Any Developer who receives three (3) valid Takedown Notices regarding their published games or R2 assets within a twelve-month period will have their account permanently terminated.
  • Forfeiture of Revenue: Termination under the RIP Protocol results in the immediate and permanent forfeiture of all accrued balances in the Developer's Revenue Share account.
  • IP Banning: Terminated Developers are prohibited from creating new accounts; the Company utilizes hardware fingerprinting and IP-based tracking to enforce this ban.

10. AI-Generated Content and "Vibe Coding"

The Stan Agent utilizes complex algorithms to generate code. While the Company provides the tool, the Developer is the final arbiter of the prompts provided.

  • Prompt Liability: If a User provides a prompt that intentionally directs the Agent to replicate protected source code or trademarked characters (e.g., "Make a game that looks exactly like Mario"), the User assumes all liability for the resulting infringement.
  • Engine-Specific Code: Code generated for Unity, Godot, or Unreal Engine is subject to the licensing terms of those respective entities. The User is responsible for ensuring their usage complies with Epic Games, Unity Technologies, and the Godot Foundation’s respective EULAs.

11. Limitation of Liability Regarding Third-Party Integrations

StaNLink utilizes third-party infrastructures, including:

  • Cloudflare (R2)
  • GitHub (Actions)
  • Adsterra (Ad-Injection)

The Company is not responsible for copyright disputes arising from the internal policies or failures of these third-party providers.


12. Modifications to This Policy

StaNLink reserves the right to modify this Policy at any time. Changes will be posted on the Platform and will become effective immediately upon posting. It is the responsibility of the Developer to review this Policy periodically.


Formal Declaration

By utilizing the Stan Agent and the StaNLink Games Portal, you acknowledge your understanding of this DMCA & Copyright Policy and agree to hold StaNLink harmless from any claims, damages, or legal fees arising from your infringement of third-party intellectual property.

Questions?

If you have any questions about this policy, please contact our legal team at:

Copyright © 2026 StaNLink. All rights reserved. Intellectual Property Protection Department.